Monday, March 8, 2010

brian beckman’s physics of racing series

Reproduced here, with permission.
by Pierre Martins

07image05b The how’s and why's of punting a car around a track. 

The entire Physics of Racing Series (PhoRS) by Brian Beckman, PhD, reproduced here with permission.

The articles are available in both Adobe® Acrobat® (PDF) form, suitable for printing and HTML suitable for viewing online.

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Title

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Intro

Introduction to the Physics of Racing

Part 1

Weight Transfer

904k

Part  2

Keeping Your Tyres Stuck to the Ground

792k

Part  3

Basic Calculations

786k

Part  4

There Is No Such Thing as Centrifugal Force

898k

Part  5

Introduction to the Racing Line

953k

Part  6

Speed and Horsepower

 903k

Part  7

The Traction Budget

1019k

Part  8

Simulating Car Dynamics with a Computer Program

815k

Part  9

Straights

996k

Part 10

Grip Angle

904k

Part 11

Braking

427k

Part 12

CyberCar, Every Racer's DWIM Car?

832k

Part 13

Transients (The missing episode)

943k

Part 14

Why Smoothness?

1099k

Part 15

Bumps In The Road

1229k

Part 16

RARS, A Simple Racing Simulator

1104k

Part 17

"Slow-in, Fast-out!" or, Advanced Analysis of the Racing Line

955k

Part 18

"Slow-in, Fast-out!" or, Advanced Analysis of the Racing Line, Continued

1031k

Part 19

Space, Time, and Rubber

635k

Part 20

Four-Point Statics

981k

Part 21

The Magic Formula: Longitudinal Version

1093k

Part 22

The Magic Formula: Lateral Version

1026k

Part 23

Trail Braking

856k

Part 24

Combination Slip

781k

Part 25

Combination Grip

1021k

Part 26

The Driving Wheel, Chapter I

1108k

Part 27

Four-Wheel Weight Transfer

973k

Part 28

Hazards of Integration

1152k

Part 29

A Magical Trick

1501k


Click on the left column to view online, or click on the right hand column to download printable pdf files.

Cheers,
Pierre.

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